3D Math Primer for Graphics and Game Development
Artikelomschrijving
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Specificaties
| ISBN/EAN | 9781498759892 |
| Verschijningsvorm | eBook |
| Licentieduur |
eBook online lezen: 365 days
eBook offline lezen (downloaden): Oneindig |
Artikelomschrijving
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Specificaties
| ISBN/EAN | 9781498759892 |
| Verschijningsvorm | eBook |
| Licentieduur |
eBook online lezen: 365 days
eBook offline lezen (downloaden): Oneindig |